Default Relics
OFTRelics ships with 22 relics across five types. They live in OFTRelics/relics/, one file per relic, and you can edit, rename or delete any of them, or use them as examples for your own (see How to Make a Relic).
Every bundled relic levels from 1 to 5 and uses the same curve, (2 ^ %level%) * 25: 50 xp to reach level 2, then 100, 200 and 400, for 750 xp in total. Values that grow with level are shown as level 1 → level 5. Rarity is only a lore line; it has no effect on how a relic works.
Rings
| Relic | What it does | Levels up by |
|---|---|---|
Magmatic Ring magmatic_ring (rare) | +2 → +4 attack damage. Permanent Fire Resistance (immune to fire and lava). | Landing melee hits (5 xp each) |
Hawkeye Ring hawkeye_ring (rare) | +10% → +20% bow damage. +3 damage on headshots. Arrows make targets glow for 5 s. | Hitting with arrows (5 xp) |
Sanguine Ring sanguine_ring (rare) | Heals 5% → 9% of melee damage dealt. From level 4: 20% chance per hit to make the target bleed. | Landing melee hits (5 xp) |
Venomfang Ring venomfang_ring (rare) | 15% → 25% chance to inflict Poison II for 3 s. 25% chance to slow the target for 2 s. | Landing melee hits (5 xp) |
Amulets
| Relic | What it does | Levels up by |
|---|---|---|
Frostbound Amulet frostbound_amulet (rare) | No fall damage. +3 → +5 armor. +4 max health. | Taking damage (5 xp) |
Abyssal Amulet abyssal_amulet (rare) | +1 → +3 oxygen. +30% → +70% water movement speed. Conduit Power while in water. | Starting to swim (10 xp) |
Phoenix Amulet phoenix_amulet (epic) | When hit below 30% health: +4 → +8 absorption and Regeneration II for 5 s (120 s cooldown). Burning lasts half as long. | Taking damage (5 xp) |
Thornheart Amulet thornheart_amulet (rare) | Reflects 10% → 20% of melee damage taken back to the attacker. +2 armor toughness. | Taking hits from mobs and players (5 xp) |
Cubes
| Relic | What it does | Levels up by |
|---|---|---|
Frost Cube frost_cube (rare) | Melee hits freeze the target for 3 s → 7 s. When hit: a Frost Nova freezes and slows everything within 4 blocks (20 s cooldown). | Landing melee hits (5 xp) |
Storm Cube storm_cube (rare) | +15% → +25% attack speed. +25% critical damage. +1 luck. | Landing melee hits (5 xp) |
Fury Cube fury_cube (rare) | Below 40% health: +20% → +40% melee damage and +30% critical damage. +20% knockback. | Landing melee hits (5 xp) |
Zephyr Cube zephyr_cube (rare) | +8% → +16% movement speed. +15% jump strength. +2 → +4 safe fall distance. | Jumping (1 xp) |
Omni-Cube omni_cube (epic) | Water Breathing in water, Fire Resistance while burning, Night Vision at night, Regeneration below 35% health. +3 → +5 safe fall distance. | Taking damage (5 xp) |
Cosmos Cube cosmos_cube (legendary) | Universe: the effects of all four elemental cubes (Frost, Storm, Fury and Zephyr) at 50% → 100% of their strength. Supernova: a lethal hit is cancelled instead; you explode (without breaking blocks), mobs within 6 blocks are knocked away and set on fire, and you survive with 10 health and Resistance V for 3 s. Cooldown 600 s → 300 s. | Landing melee hits (5 xp) |
Belts
| Relic | What it does | Levels up by |
|---|---|---|
Deepdelver Belt deepdelver_belt (rare) | +10% → +30% mining speed. +1 block reach. 10% chance to double the drops of a mined block. | Mining blocks (1 xp) |
Gourmand Belt gourmand_belt (rare) | 25% → 45% less hunger loss. +30% food restored. +20% health regeneration. | Eating (10 xp) |
Ironroot Girdle ironroot_girdle (epic) | +30% knockback resistance. +5 armor. +2 → +3 armor toughness. | Taking hits from mobs and players (5 xp) |
Titan Belt titan_belt (epic) | 8% larger. +2 → +6 max health. +50% explosion knockback resistance. Taking fall damage sends out a shockwave that damages and knocks back nearby mobs (10 s cooldown). | Taking damage (5 xp) |
Circlets
| Relic | What it does | Levels up by |
|---|---|---|
Sage Circlet sage_circlet (rare) | +15% → +35% experience gained. 30% chance to keep your lapis when enchanting. +2 experience per kill. | Gaining experience (1 xp each time) |
Seer's Circlet seers_circlet (rare) | Night Vision below Y 40. Mining a block makes ores within 6 blocks glow for 10 s (30 s cooldown). Melee hits make targets glow for 3 s. | Mining blocks (1 xp) |
Thundercrown Circlet thundercrown_circlet (epic) | 10% → 20% chance on a melee hit to strike with chain lightning that jumps to 2 → 4 more targets (3 damage, 5 s cooldown). | Landing melee hits (5 xp) |
Voidwoven Circlet voidwoven_circlet (legendary) | +1 → +1.5 attack reach. +25% experience gained. +2 luck. | Killing mobs (5 xp) |
Recipes
Every bundled relic is crafted on a crafting table, and every recipe needs the permission oftrelics.craft.<relic id> (operators only by default; grant oftrelics.craft.* to allow all of them). The centre slot holds the key ingredient.
| Relic | Ingredients | Centre |
|---|---|---|
| Magmatic Ring | 4 × 16 blaze rods (64 in total) | Netherite ingot |
| Hawkeye Ring | Spectral arrow, 2 gold ingots, feather | Eye of ender |
| Sanguine Ring | Redstone block, 2 gold ingots, fermented spider eye | Ghast tear |
| Venomfang Ring | Spider eye, 2 copper ingots, fermented spider eye | Emerald |
| Frostbound Amulet | 4 packed ice, 4 prismarine crystals | Heart of the sea |
| Abyssal Amulet | 4 prismarine shards, 4 prismarine crystals | Nautilus shell |
| Phoenix Amulet | 4 blaze rods, 4 gold ingots | Totem of undying |
| Thornheart Amulet | 2 cacti, 2 sweet berries | Emerald block |
| Frost Cube | 2 blue ice, 2 packed ice | Diamond |
| Storm Cube | 4 copper ingots, 2 lightning rods, 2 chains | Amethyst shard |
| Fury Cube | 2 iron blocks, 2 leather | Netherite scrap |
| Zephyr Cube | 2 feathers, 2 phantom membranes | Rabbit's foot |
| Omni-Cube | 4 amethyst shards, heart of the sea, 2 echo shards, recovery compass | Nether star |
| Cosmos Cube | Frost Cube, Storm Cube, Fury Cube, Zephyr Cube | Nether star |
| Deepdelver Belt | Iron pickaxe, 2 leather, torch | Diamond |
| Gourmand Belt | Golden carrot, 2 leather, cake | Golden apple |
| Ironroot Girdle | 4 iron blocks, 4 vines | Netherite ingot |
| Titan Belt | 4 netherite ingots, 2 iron blocks, 2 leather | Heavy core |
| Sage Circlet | Book, 2 gold ingots, lapis block | Emerald |
| Seer's Circlet | Amethyst shard, 2 gold ingots, glow ink sac | Spyglass |
| Thundercrown Circlet | 4 copper blocks, 2 lightning rods, 2 gold ingots | Nether star |
| Voidwoven Circlet | 4 ender pearls, 2 nether stars, 2 chorus fruit | Nether star |
The Cosmos Cube's recipe uses the four cubes as ingredients through their item lookup ids (oftrelics:frost_cube and so on), so any relic can be an ingredient in another recipe, in OFTRelics or in any other eco plugin.
Where they drop
| Relic | Loot tables (chance per roll) |
|---|---|
| Magmatic Ring | Bastion bridge 5%, blaze 1% |
| Hawkeye Ring | Pillager outpost 6%, skeleton 0.5% |
| Sanguine Ring | Woodland mansion 5%, dungeon 3%, vindicator 1% |
| Venomfang Ring | Jungle temple 6%, cave spider 0.8% |
| Frostbound Amulet | Underwater ruin (big) 5%, shipwreck treasure 4%, drowned 0.8% |
| Abyssal Amulet | Underwater ruin (small) 5%, buried treasure 6%, guardian 0.6% |
| Phoenix Amulet | Bastion treasure 5%, nether fortress 3% |
| Thornheart Amulet | Jungle temple 5%, trial chambers reward 3% |
| Frost Cube | Igloo 8%, stray 0.8% |
| Storm Cube | Ruined portal 5%, dungeon 4%, skeleton 0.6% |
| Fury Cube | Bastion (other) 4%, piglin brute 2% |
| Zephyr Cube | End city 3%, desert pyramid 4%, phantom 0.8% |
| Omni-Cube | Ancient city 2%, end city 2% |
| Cosmos Cube | None: crafting only |
| Deepdelver Belt | Abandoned mineshaft 5%, ancient city 3% |
| Gourmand Belt | Village butcher 5%, plains village house 3% |
| Ironroot Girdle | Stronghold corridor 5%, abandoned mineshaft 4%, iron golem 2% |
| Titan Belt | Ominous trial chambers reward 3%, ravager 2% |
| Sage Circlet | Stronghold library 8%, evoker 2% |
| Seer's Circlet | Ancient city 4%, abandoned mineshaft 3% |
| Thundercrown Circlet | Ominous trial chambers rare reward 4%, witch 1% |
| Voidwoven Circlet | End city 6%, enderman 0.4% |
Mob drops only count kills made by a player, and Looting doesn't change the bundled chances (none of them set looting-bonus).
Where to go next
Change or copy one of these: the How to Make a Relic guide explains every field.
Tune the level curve: the Leveling reference.
Give players more slots: slot permissions in Commands and Permissions.