Default Relics

OFTRelics ships with 22 relics across five types. They live in OFTRelics/relics/, one file per relic, and you can edit, rename or delete any of them, or use them as examples for your own (see How to Make a Relic).

Every bundled relic levels from 1 to 5 and uses the same curve, (2 ^ %level%) * 25: 50 xp to reach level 2, then 100, 200 and 400, for 750 xp in total. Values that grow with level are shown as level 1 → level 5. Rarity is only a lore line; it has no effect on how a relic works.

Rings

RelicWhat it doesLevels up by
Magmatic Ring magmatic_ring (rare)+2 → +4 attack damage. Permanent Fire Resistance (immune to fire and lava).Landing melee hits (5 xp each)
Hawkeye Ring hawkeye_ring (rare)+10% → +20% bow damage. +3 damage on headshots. Arrows make targets glow for 5 s.Hitting with arrows (5 xp)
Sanguine Ring sanguine_ring (rare)Heals 5% → 9% of melee damage dealt. From level 4: 20% chance per hit to make the target bleed.Landing melee hits (5 xp)
Venomfang Ring venomfang_ring (rare)15% → 25% chance to inflict Poison II for 3 s. 25% chance to slow the target for 2 s.Landing melee hits (5 xp)

Amulets

RelicWhat it doesLevels up by
Frostbound Amulet frostbound_amulet (rare)No fall damage. +3 → +5 armor. +4 max health.Taking damage (5 xp)
Abyssal Amulet abyssal_amulet (rare)+1 → +3 oxygen. +30% → +70% water movement speed. Conduit Power while in water.Starting to swim (10 xp)
Phoenix Amulet phoenix_amulet (epic)When hit below 30% health: +4 → +8 absorption and Regeneration II for 5 s (120 s cooldown). Burning lasts half as long.Taking damage (5 xp)
Thornheart Amulet thornheart_amulet (rare)Reflects 10% → 20% of melee damage taken back to the attacker. +2 armor toughness.Taking hits from mobs and players (5 xp)

Cubes

RelicWhat it doesLevels up by
Frost Cube frost_cube (rare)Melee hits freeze the target for 3 s → 7 s. When hit: a Frost Nova freezes and slows everything within 4 blocks (20 s cooldown).Landing melee hits (5 xp)
Storm Cube storm_cube (rare)+15% → +25% attack speed. +25% critical damage. +1 luck.Landing melee hits (5 xp)
Fury Cube fury_cube (rare)Below 40% health: +20% → +40% melee damage and +30% critical damage. +20% knockback.Landing melee hits (5 xp)
Zephyr Cube zephyr_cube (rare)+8% → +16% movement speed. +15% jump strength. +2 → +4 safe fall distance.Jumping (1 xp)
Omni-Cube omni_cube (epic)Water Breathing in water, Fire Resistance while burning, Night Vision at night, Regeneration below 35% health. +3 → +5 safe fall distance.Taking damage (5 xp)
Cosmos Cube cosmos_cube (legendary)Universe: the effects of all four elemental cubes (Frost, Storm, Fury and Zephyr) at 50% → 100% of their strength. Supernova: a lethal hit is cancelled instead; you explode (without breaking blocks), mobs within 6 blocks are knocked away and set on fire, and you survive with 10 health and Resistance V for 3 s. Cooldown 600 s → 300 s.Landing melee hits (5 xp)

Belts

RelicWhat it doesLevels up by
Deepdelver Belt deepdelver_belt (rare)+10% → +30% mining speed. +1 block reach. 10% chance to double the drops of a mined block.Mining blocks (1 xp)
Gourmand Belt gourmand_belt (rare)25% → 45% less hunger loss. +30% food restored. +20% health regeneration.Eating (10 xp)
Ironroot Girdle ironroot_girdle (epic)+30% knockback resistance. +5 armor. +2 → +3 armor toughness.Taking hits from mobs and players (5 xp)
Titan Belt titan_belt (epic)8% larger. +2 → +6 max health. +50% explosion knockback resistance. Taking fall damage sends out a shockwave that damages and knocks back nearby mobs (10 s cooldown).Taking damage (5 xp)

Circlets

RelicWhat it doesLevels up by
Sage Circlet sage_circlet (rare)+15% → +35% experience gained. 30% chance to keep your lapis when enchanting. +2 experience per kill.Gaining experience (1 xp each time)
Seer's Circlet seers_circlet (rare)Night Vision below Y 40. Mining a block makes ores within 6 blocks glow for 10 s (30 s cooldown). Melee hits make targets glow for 3 s.Mining blocks (1 xp)
Thundercrown Circlet thundercrown_circlet (epic)10% → 20% chance on a melee hit to strike with chain lightning that jumps to 2 → 4 more targets (3 damage, 5 s cooldown).Landing melee hits (5 xp)
Voidwoven Circlet voidwoven_circlet (legendary)+1 → +1.5 attack reach. +25% experience gained. +2 luck.Killing mobs (5 xp)

Recipes

Every bundled relic is crafted on a crafting table, and every recipe needs the permission oftrelics.craft.<relic id> (operators only by default; grant oftrelics.craft.* to allow all of them). The centre slot holds the key ingredient.

RelicIngredientsCentre
Magmatic Ring4 × 16 blaze rods (64 in total)Netherite ingot
Hawkeye RingSpectral arrow, 2 gold ingots, featherEye of ender
Sanguine RingRedstone block, 2 gold ingots, fermented spider eyeGhast tear
Venomfang RingSpider eye, 2 copper ingots, fermented spider eyeEmerald
Frostbound Amulet4 packed ice, 4 prismarine crystalsHeart of the sea
Abyssal Amulet4 prismarine shards, 4 prismarine crystalsNautilus shell
Phoenix Amulet4 blaze rods, 4 gold ingotsTotem of undying
Thornheart Amulet2 cacti, 2 sweet berriesEmerald block
Frost Cube2 blue ice, 2 packed iceDiamond
Storm Cube4 copper ingots, 2 lightning rods, 2 chainsAmethyst shard
Fury Cube2 iron blocks, 2 leatherNetherite scrap
Zephyr Cube2 feathers, 2 phantom membranesRabbit's foot
Omni-Cube4 amethyst shards, heart of the sea, 2 echo shards, recovery compassNether star
Cosmos CubeFrost Cube, Storm Cube, Fury Cube, Zephyr CubeNether star
Deepdelver BeltIron pickaxe, 2 leather, torchDiamond
Gourmand BeltGolden carrot, 2 leather, cakeGolden apple
Ironroot Girdle4 iron blocks, 4 vinesNetherite ingot
Titan Belt4 netherite ingots, 2 iron blocks, 2 leatherHeavy core
Sage CircletBook, 2 gold ingots, lapis blockEmerald
Seer's CircletAmethyst shard, 2 gold ingots, glow ink sacSpyglass
Thundercrown Circlet4 copper blocks, 2 lightning rods, 2 gold ingotsNether star
Voidwoven Circlet4 ender pearls, 2 nether stars, 2 chorus fruitNether star

The Cosmos Cube's recipe uses the four cubes as ingredients through their item lookup ids (oftrelics:frost_cube and so on), so any relic can be an ingredient in another recipe, in OFTRelics or in any other eco plugin.

Where they drop

RelicLoot tables (chance per roll)
Magmatic RingBastion bridge 5%, blaze 1%
Hawkeye RingPillager outpost 6%, skeleton 0.5%
Sanguine RingWoodland mansion 5%, dungeon 3%, vindicator 1%
Venomfang RingJungle temple 6%, cave spider 0.8%
Frostbound AmuletUnderwater ruin (big) 5%, shipwreck treasure 4%, drowned 0.8%
Abyssal AmuletUnderwater ruin (small) 5%, buried treasure 6%, guardian 0.6%
Phoenix AmuletBastion treasure 5%, nether fortress 3%
Thornheart AmuletJungle temple 5%, trial chambers reward 3%
Frost CubeIgloo 8%, stray 0.8%
Storm CubeRuined portal 5%, dungeon 4%, skeleton 0.6%
Fury CubeBastion (other) 4%, piglin brute 2%
Zephyr CubeEnd city 3%, desert pyramid 4%, phantom 0.8%
Omni-CubeAncient city 2%, end city 2%
Cosmos CubeNone: crafting only
Deepdelver BeltAbandoned mineshaft 5%, ancient city 3%
Gourmand BeltVillage butcher 5%, plains village house 3%
Ironroot GirdleStronghold corridor 5%, abandoned mineshaft 4%, iron golem 2%
Titan BeltOminous trial chambers reward 3%, ravager 2%
Sage CircletStronghold library 8%, evoker 2%
Seer's CircletAncient city 4%, abandoned mineshaft 3%
Thundercrown CircletOminous trial chambers rare reward 4%, witch 1%
Voidwoven CircletEnd city 6%, enderman 0.4%

Mob drops only count kills made by a player, and Looting doesn't change the bundled chances (none of them set looting-bonus).


Where to go next

  • Change or copy one of these: the How to Make a Relic guide explains every field.

  • Tune the level curve: the Leveling reference.

  • Give players more slots: slot permissions in Commands and Permissions.