sr_steal_skin

Copies the player's skin onto the victim. The inverse of sr_copy_skin.

Categories: player

Optional arguments

Key(s)DescriptionTypeDefault
persistWhether the skin should be saved, so it stays applied when the victim rejoins.BOOLEANtrue

Trigger parameters required

  • PLAYER

  • VICTIM

Example

effects:
  - id: sr_steal_skin
    args:
      persist: true # ← Optional

Behaviour

SettingValue
Run orderNORMAL
Supports delaytrue
Reloads on plugin reloadtrue