sr_steal_skin
Copies the player's skin onto the victim. The inverse of sr_copy_skin.
Categories: player
Optional arguments
| Key(s) | Description | Type | Default |
|---|---|---|---|
persist | Whether the skin should be saved, so it stays applied when the victim rejoins. | BOOLEAN | true |
Trigger parameters required
PLAYERVICTIM
Example
effects:
- id: sr_steal_skin
args:
persist: true # ← Optional
Behaviour
| Setting | Value |
|---|---|
| Run order | NORMAL |
| Supports delay | true |
| Reloads on plugin reload | true |