set_player_time

Overrides the time of day shown to the player on their client, without affecting the server.

Categories: player, visual

Required arguments

Key(s)DescriptionType
timeThe time in ticks to display (0=dawn, 6000=noon, 12000=dusk, 18000=midnight).INT

Optional arguments

Key(s)DescriptionTypeDefault
relativeIf true, the time is applied relative to the world's current time instead of as a fixed value.BOOLEANfalse
resetIf true, resets the player's time back to the server time.BOOLEANfalse

Trigger parameters required

  • PLAYER

Example

effects:
  - id: set_player_time
    args:
      time: <value>
      relative: true # ← Optional
      reset: true # ← Optional

Behaviour

SettingValue
Run orderNORMAL
Supports delaytrue
Reloads on plugin reloadtrue