pull_in
Pulls the victim toward the player with a specified velocity.
Categories: combat, movement
Required arguments
| Key(s) | Description | Type |
|---|---|---|
velocity | The strength of the pull force applied to the victim. Supports expressions. | EXPRESSION |
Trigger parameters required
PLAYERVICTIM
Example
effects:
- id: pull_in
args:
velocity: 1 + %level% * 0.1
Behaviour
| Setting | Value |
|---|---|
| Run order | NORMAL |
| Supports delay | true |
| Reloads on plugin reload | true |