on_fire

Passes when the entity is currently on fire.

Categories: combat, player

Example

conditions:
  - id: on_fire

Developer info

Overview

FieldValue
Categoryconditions
Base classCondition
Compile dataNoCompileData
ClassConditionOnFire
Source/core/common/src/main/kotlin/com/willfp/libreforge/conditions/impl/ConditionOnFire.kt
Registeredyes

Event handlers

EventPriorityIgnore cancelled
EntityDamageEventMONITORtrue