in_water

Passes when the entity is in contact with water.

Categories: player, world

Example

conditions:
  - id: in_water

Developer info

Overview

FieldValue
Categoryconditions
Base classCondition
Compile dataNoCompileData
ClassConditionInWater
Source/core/common/src/main/kotlin/com/willfp/libreforge/conditions/impl/ConditionInWater.kt
Registeredyes