in_rain

Passes when the entity is currently being rained on.

Categories: player, world

Example

conditions:
  - id: in_rain

Developer info

Overview

FieldValue
Categoryconditions
Base classCondition
Compile dataNoCompileData
ClassConditionInRain
Source/core/common/src/main/kotlin/com/willfp/libreforge/integrations/paper/impl/ConditionInRain.kt
Registeredyes