damage_nearby_entities
Deals damage to all nearby entities within a radius.
Categories: combat
Required arguments
| Key(s) | Description | Type |
|---|
radius | The radius to damage entities within. Supports expressions. | EXPRESSION |
damage | The amount of damage to deal to each entity. Supports expressions. | EXPRESSION |
Optional arguments
| Key(s) | Description | Type | Default |
|---|
use_source | If true, the player is attributed as the damage source. | BOOLEAN | false |
damage_as_player | Deprecated alias for use_source. | BOOLEAN | false |
true_damage | If true, damage bypasses armor and resistance effects. | BOOLEAN | false |
entities | If specified, only these entity types will be damaged. | ENTITY_LIST | |
damage_self | Whether the player can damage themselves with this effect. | BOOLEAN | true |
Trigger parameters required
Example
effects:
- id: damage_nearby_entities
args:
radius: 5 + %level% * 0.5
damage: %level% * 2
use_source: true # ← Optional
damage_as_player: true # ← Optional
true_damage: true # ← Optional
entities: <value> # ← Optional
damage_self: true # ← Optional
Behaviour
| Setting | Value |
|---|
| Run order | NORMAL |
| Supports delay | true |
| Reloads on plugin reload | true |