chain_lightning
Strikes lightning that chains to nearby entities, dealing damage at each jump.
Categories: combat, visual
Required arguments
| Key(s) | Description | Type |
|---|
jumps | The number of entities the lightning can chain to. Supports expressions. | EXPRESSION |
range | The maximum distance between chain targets. Supports expressions. | EXPRESSION |
damage | The damage dealt to each entity struck. Supports expressions. | EXPRESSION |
Optional arguments
| Key(s) | Description | Type | Default |
|---|
true_damage | If true, damage bypasses armor and resistance effects. | BOOLEAN | false |
use_source | If true, the player is attributed as the damage source. | BOOLEAN | false |
Trigger parameters required
Example
effects:
- id: chain_lightning
args:
jumps: 3 + %level%
range: 5 + %level% * 0.5
damage: %level% * 1.5
true_damage: true # ← Optional
use_source: true # ← Optional
Behaviour
| Setting | Value |
|---|
| Run order | NORMAL |
| Supports delay | true |
| Reloads on plugin reload | true |