bleed

Deals damage to the victim repeatedly over a set number of ticks.

Categories: combat

Required arguments

Key(s)DescriptionType
amountThe number of times damage is dealt. Supports expressions.EXPRESSION
damageThe damage dealt per interval. Supports expressions.EXPRESSION
intervalThe number of ticks between each damage application. Supports expressions.EXPRESSION

Optional arguments

Key(s)DescriptionTypeDefault
true_damageIf true, damage bypasses armor and resistance effects.BOOLEANfalse
use_sourceIf true, the player is attributed as the damage source.BOOLEANfalse

Trigger parameters required

  • VICTIM

Example

effects:
  - id: bleed
    args:
      amount: 3 + %level%
      damage: %level% * 0.5
      interval: <value>
      true_damage: true # ← Optional
      use_source: true # ← Optional

Behaviour

SettingValue
Run orderNORMAL
Supports delaytrue
Reloads on plugin reloadtrue