bleed
Deals damage to the victim repeatedly over a set number of ticks.
Categories: combat
Required arguments
| Key(s) | Description | Type |
|---|
amount | The number of times damage is dealt. Supports expressions. | EXPRESSION |
damage | The damage dealt per interval. Supports expressions. | EXPRESSION |
interval | The number of ticks between each damage application. Supports expressions. | EXPRESSION |
Optional arguments
| Key(s) | Description | Type | Default |
|---|
true_damage | If true, damage bypasses armor and resistance effects. | BOOLEAN | false |
use_source | If true, the player is attributed as the damage source. | BOOLEAN | false |
Trigger parameters required
Example
effects:
- id: bleed
args:
amount: 3 + %level%
damage: %level% * 0.5
interval: <value>
true_damage: true # ← Optional
use_source: true # ← Optional
Behaviour
| Setting | Value |
|---|
| Run order | NORMAL |
| Supports delay | true |
| Reloads on plugin reload | true |