Plugin Config

This is the main config.yml for EcoPets, found at /plugins/EcoPets/config.yml. It controls the pet GUIs, the floating pet entity, level-up messages, and storage. Apply changes by running /ecopets reload.

Default config.yml

# Even if eco is set up to use a database, you can
# force EcoPets to save to local storage to disable
# cross-server sync.
use-local-storage: false

# Worlds that EcoPets should be disabled in
disabled-in-worlds: []

discover-recipes: true

# If a pet should be automatically deactivated when its activate-conditions are no longer met
auto-deactivate-on-condition-fail: true

gui:
  rows: 6

  mask:
    # The way the mask works is by having a list of materials
    # And then a pattern to use those materials.

    # The pattern is the rows in the GUI
    # Each line must be 9 long, and the amount of rows should be the amount of rows in the GUI
    # A zero represents nothing
    # A 1 represents the first material
    # A 2 represents the second material
    # And so on, you can add up to 9.

    materials:
      - black_stained_glass_pane
    pattern:
      - "111101111"
      - "111111111"
      - "100000001"
      - "100000001"
      - "100000001"
      - "101000111"

  pet-area:
    top-left:
      row: 3
      column: 2
    bottom-right:
      row: 5
      column: 8

  pet-info:
    row: 1
    column: 5

    no-active:
      name: "&cNo Active Pet"
      lore:
        - ""
        - "&cYou do not currently have a pet active"
        - "&fPick one from the options below!"
        - ""
      item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmFkYzA0OGE3Y2U3OGY3ZGFkNzJhMDdkYTI3ZDg1YzA5MTY4ODFlNTUyMmVlZWQxZTNkYWYyMTdhMzhjMWEifX19

    active:
      name: "%pet% &fLvl. &a%level%"
      lore:
        - "%description%"
        - "&f"
        - "&fEffects:"
        - "%effects%"
        - ""
        - "&fProgress:"
        - "&8» &e%percentage_progress%%"
        - "&8» &e%current_xp%&8/&7%required_xp% &fXP"
        - ""
        - "&eClick to view Level Progression!"

      # By default, the lore for the max level is the same,
      # but you can change this if you want.
      max-level-lore:
        - "%description%"
        - "&f"
        - "&fEffects:"
        - "%effects%"
        - ""
        - "&fProgress:"
        - "&8» &e%percentage_progress%%"
        - "&8» &e%current_xp%&8/&7%required_xp% &fXP"
        - ""
        - "&eClick to view Level Progression!"

  pet-icon:
    name: "%pet% &fLvl. &a%level%"
    lore:
      - "%description%"
      - "&f"
      - "&fEffects:"
      - "%effects%"
      - ""
      - "&fProgress:"
      - "&8» &e%percentage_progress%%"
      - "&8» &e%current_xp%&8/&7%required_xp% &fXP"

    # By default, the lore for the max level is the same,
    # but you can change this if you want.
    max-level-lore:
      - "%description%"
      - "&f"
      - "&fEffects:"
      - "%effects%"
      - ""
      - "&fProgress:"
      - "&8» &e%percentage_progress%%"
      - "&8» &e%current_xp%&8/&7%required_xp% &fXP"

    active-lore:
      - ""
      - "&cThis pet is already active!"

    not-active-lore:
      - ""
      - "&eClick to activate this pet!"

    click:
      enabled: true
      sound: ui_button_click
      pitch: 1
      volume: 1
      category: UI

  prev-page:
    item: arrow
    name: "&fPrevious Page"
    location:
      row: 6
      column: 4

  next-page:
    item: arrow
    name: "&fNext Page"
    location:
      row: 6
      column: 6

  close:
    enabled: true
    item: barrier
    name: "&cClose"
    location:
      row: 6
      column: 5

  deactivate-pet:
    item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTRiZDlhNDViOTY4MWNlYTViMjhjNzBmNzVhNjk1NmIxZjU5NGZlYzg0MGI5NjA3Nzk4ZmIxZTcwNzc2NDQzMCJ9fX0=
    name: "&cDeactivate Pet"
    location:
      row: 6
      column: 2

  toggle:
    hide-pet:
      item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTI1YjhlZWQ1YzU2NWJkNDQwZWM0N2M3OWMyMGQ1Y2YzNzAxNjJiMWQ5YjVkZDMxMDBlZDYyODNmZTAxZDZlIn19fQ==
      name: "&cHide Pet"
      lore:
        - "&f"
        - "&eClick to hide your pet"
    show-pet:
      item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjNmNzliMjA3ZDYxZTEyMjUyM2I4M2Q2MTUwOGQ5OWNmYTA3OWQ0NWJmMjNkZjJhOWE1MTI3ZjkwNzFkNGIwMCJ9fX0=
      name: "&aShow Pet"
      lore:
        - "&f"
        - "&eClick to show your pet"
    location:
      row: 6
      column: 8

  # Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
  custom-slots: [ ]

level-gui:
  rows: 6

  mask:
    # The way the mask works is by having a list of materials
    # And then a pattern to use those materials.

    # The pattern is the rows in the GUI
    # Each line must be 9 long, and the amount of rows should be the amount of rows in the GUI
    # A zero represents nothing
    # A 1 represents the first material
    # A 2 represents the second material
    # And so on, you can add up to 9.

    materials:
      - black_stained_glass_pane
    pattern:
      - "111111111"
      - "111111111"
      - "111111111"
      - "111111111"
      - "111111111"
      - "111111111"

  progression-slots:
    # To set the order of the pattern,
    # Use 1-9 and then a-z: a goes after 9.
    pattern:
      - "109ab0jkl"
      - "2080c0i0m"
      - "3070d0h0n"
      - "4560efg0o"
      - "00000000p"
      - "00000000q"

    # If the amount of the item should be the level
    level-as-amount: true

    prev-page:
      material: arrow
      name: "&fPrevious Page"
      location:
        row: 6
        column: 4

    next-page:
      material: arrow
      name: "&fNext Page"
      location:
        row: 6
        column: 6

    close:
      enabled: true
      material: barrier
      name: "&cClose"
      location:
        row: 6
        column: 5

    unlocked:
      item: lime_stained_glass_pane
      name: "%pet% &fLvl. &a%level%"
      lore:
        - "&f"
        - "&fRewards:"
        - "%rewards%"
        - "&f"
        - "&aUNLOCKED"
    in-progress:
      item: yellow_stained_glass_pane
      name: "%pet% &fLvl. &a%level%"
      lore:
        - "&f"
        - "&fRewards:"
        - "%rewards%"
        - "&f"
        - "&fProgress:"
        - "&8» &e%percentage_progress%%"
        - "&8» &e%current_xp%&8/&7%required_xp% &fXP"

      # By default, the lore for the max level is the same,
      # but you can change this if you want.
      max-level-lore:
        - "&f"
        - "&fRewards:"
        - "%rewards%"
        - "&f"
        - "&fProgress:"
        - "&8» &e%percentage_progress%%"
        - "&8» &e%current_xp%&8/&7%required_xp% &fXP"
    locked:
      item: red_stained_glass_pane
      name: "%pet% &fLvl. &a%level%"
      lore:
        - "&f"
        - "&fRewards:"
        - "%rewards%"

  # Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
  custom-slots: [ ]

pet-entity:
  enabled: true # If you disable this, there will be no floating pets
  show-hologram: true # If the pet's name should be shown above the pet
  name: "%player%&f's %pet%&f (Lvl. %level%)"
  location-x-offset: 0.75 # How far the pet should be from the player on the X axis (Default: 0.75)
  location-y-offset: 0.0 # How far the pet should be from the player on the Y axis (Default: 0.0)
  location-z-offset: 0.75 # How far the pet should be from the player on the Z axis (Default: 0.75)
  bobbing: true # If the pet should bob up and down
  bobbing-intensity: 1 # How much the pet should bob up and down (Default: 0.15)
  rotation: true # If the pet should rotate/spin
  rotation-intensity: 20 # How fast the pet should rotate/spin (Default: 20)
  scale: 1 # Scale of the pet head entity only. (Default: 1, Min: 0.0625, Max: 16)
  item-display:
    enabled: false
    teleport-duration: 3 # Client-side movement and squash smoothing in ticks (0-59)
    # Playful animations require item-display.enabled. Armor stands and ModelEngine pets use legacy movement.
    playful-animations:
      enabled: true # Enable all ItemDisplay pet animations
      chance: 25 # Chance per second to start a playful animation (0-100)


level-up:
  message:
    enabled: true
    message:
      - "&f"
      - " &#d977c2You levelled up your %pet%&#d977c2 pet to &eLevel %level%&#d977c2!"
      - "&f"
      - " &#d977c2&lREWARDS:"
      - " %level_up_messages%"
      - "&f"
  sound:
    enabled: true
    sound: entity_player_levelup
    pitch: 1.3
    volume: 0.8
    category: PLAYER


Where to go next

  • Make a pet: How to Make a Pet for per-pet config.

  • Custom GUI slots: Custom GUI Slots to add your own slots to the menus.

  • Commands: Commands and Permissions for reloading, giving, and resetting pets.