activate_pet
Sets the specified pet as the player's active pet, if they own it and it isn't already active.
Categories: player
Required arguments
| Key(s) | Description | Type |
|---|---|---|
pet | The ID of the pet to activate. | STRING |
Trigger parameters required
PLAYER
Example
effects:
- id: activate_pet
args:
pet: <value>
Behaviour
| Setting | Value |
|---|---|
| Run order | NORMAL |
| Supports delay | true |
| Reloads on plugin reload | true |