EcoMobs

What is EcoMobs?

EcoMobs lets you build fully custom mobs from simple config files. You control every part of a mob: its base type and stats, equipment, drops, effects, boss bars, and how it spawns. Mobs can replace vanilla spawns, appear through your own spawning system, or be summoned with spawn eggs and totems.

What sets EcoMobs apart?

  • Config-only mobs. A mob is one YAML file. No code, no compiling, no paying someone to build a system for you.

  • Built on the eco framework. Effects, conditions, and the entity lookup system are shared across every eco plugin, so what you learn here carries over.

  • Bosses with phases. Split a fight into stages drained by damage, by a fixed number of hits, or by anything you can count — mine the altar to break the shield.

  • Spawns the way you want. Replace vanilla mobs, drive spawning with conditions, or hand out spawn eggs and craftable totems.

  • Spawners worth selling. Custom spawners for any mob, stackable, with their own pickup rules, explosion immunity, and particle animations.

  • Built for grinders. Mob and spawner stacking keep a thousand-mob farm down to a handful of entities.

  • Yours forever. One purchase, no subscription, no paid extras.

EcoMobs runs on Paper, Folia and Spigot. A few extras work more precisely on Paper, and each page says where. With CoreProtect installed, spawner changes are logged to it — see Custom Spawners.


Where to go next

  • Make your first mob: the How to Make a Custom Mob walkthrough.

  • Control spawning: How to Make Mob Categories covers natural spawning.

  • Spawners: Custom Spawners for attributes, pickup rules, and how spawners tick.

  • Stacking: Mob Stacking and Spawner Stacking.

  • Commands: Commands and Permissions for spawning, giving, and importing mobs.

  • Mob behaviour: Mob Behaviour for water sensitivity and daylight burning.

  • Server settings: the Plugin Config reference.

  • Developers: API and Triggers for libreforge triggers and Bukkit events.