EcoJobs

What is EcoJobs?

EcoJobs lets players take on jobs to earn money, experience, items, or anything else you can configure. Players level jobs up to increase their rewards, and you decide how each job is unlocked, priced, and progressed.

You build every job in config, no coding required. If you can imagine a job that does something, you can make it in minutes.

A player activates a job by opening the GUI with /jobs.

What sets EcoJobs apart?

  • Built on the libreforge effects system, so a job can run any effect, condition, filter, or trigger that the rest of the eco ecosystem supports.

  • Infinite levelling, either from a fixed XP list or a formula, with rewards that scale by level.

  • Fully configurable GUIs for the job list, level progression, and the leave-confirmation screen.


Where to go next

  • Make your first job: How to make a Job walks you from an empty file to a working job.

  • Tune the plugin: Plugin Config covers the GUIs, leaderboard, and storage options.

  • Commands and permissions: Commands and Permissions lists everything you can run and grant.