Dialogs
Dialogs are real client GUI screens - the same system vanilla uses for server links. Each config in the dialogs/ folder is one dialog; open one with /ecoitems dialog <id> [player] (permission ecoitems.command.dialog), from a command block, or from any plugin that can run commands - including a furniture or block effect running ecoitems dialog ... via libreforge's command effect.
# dialogs/kit_picker.yml
title: "&6Choose a Kit"
body:
- "&fWelcome to the server."
- "&7Pick a kit to get started."
can-close-with-escape: true
buttons:
- label: "&aWarrior"
tooltip: "&7Sword and shield"
commands: # run as the player
- "kit warrior"
- label: "&bArcher"
console-commands: # run from the console; %player% is replaced
- "give %player% bow"
Without buttons:, the dialog is a simple notice with an OK button - good for rules screens and announcements. Text supports the full color/glyph pipeline.