armor_is_advanced

Passes when the entity's armor is advanced.

Categories: inventory

Optional arguments

Key(s)DescriptionTypeDefault
slotIf specified, only checks the armor piece worn in this slot.STRING
advancedThe advanced state to require. Set to false to require armor that is not advanced.BOOLEANtrue

Example

conditions:
  - id: armor_is_advanced
    args:
      slot: helmet # ← Optional
      advanced: true # ← Optional