Plugin Config
The plugin-wide settings live in config.yml in the Boosters data folder (/plugins/Boosters/config.yml). It controls storage, the /boosters GUI layout, and the sounds played on booster events. Edit it, then run /boosters reload to apply changes.
Default config.yml
# Force Boosters to save to local storage even when eco uses a database.
# Disables cross-server sync; leave false for networks.
use-local-storage: false
# Warn players before active boosters expire. Each value is the ticks remaining
# at which to warn (20 ticks = 1 second); a warning fires once as the remaining
# time crosses each threshold. The message lives in lang.yml (expiry-warning)
# and supports %booster% and %time% (HH:MM:SS). Boosters opt out with
# "expiry-warning: false".
expiry-warning-intervals:
- 1200 # 60 seconds remaining
- 600 # 30 seconds remaining
- 200 # 10 seconds remaining
# true = action bar, false = chat
expiry-warning-action-bar: false
gui:
title: Boosters (%page%/%max_page%) # Title of the /boosters menu. Supports %page% and %max_page% placeholders.
rows: 3 # Menu height, 1 to 6 rows
# Sound played when the page turns.
sound:
enabled: true
sound: ui.button.click
pitch: 1.0
volume: 1.0
# Navigation options. Shows the inactive item on the first/last page, or hides
# the button when no item-inactive is set.
forwards-arrow:
item: arrow name:"&fNext Page"
item-inactive: gray_dye name:"&7Next Page"
row: 3 # 1 to 6
column: 6 # 1 to 9
backwards-arrow:
item: arrow name:"&fPrevious Page"
item-inactive: gray_dye name:"&7Previous Page"
row: 3
column: 4
mask: # Background filler items, drawn behind boosters on every page
items:
- black_stained_glass_pane # Item used for masked slots
pattern: # 1 = masked, 0 = open slot a booster can occupy
- "111111111"
- "101101101"
- "111111111"
custom-slots: [] # Optional extra slots, shown on every page; see https://hub.auxilor.io/wiki/eco/pages
sounds:
activate: # Played when a booster is activated
enabled: true
sound: ENTITY_PLAYER_LEVELUP # Any Bukkit Sound name
volume: 2
pitch: 0.9
category: AMBIENT # Sound category the volume slider obeys
increment: # Played when an active booster's duration is extended
enabled: true
sound: ENTITY_EXPERIENCE_ORB_PICKUP
volume: 2
pitch: 0.9
category: AMBIENT
expire: # Played when a booster ends
enabled: true
sound: ENTITY_ITEM_BREAK
volume: 2
pitch: 0.9
category: AMBIENT
expiry-warning: # Played alongside each expiry warning
enabled: true
sound: BLOCK_NOTE_BLOCK_PLING
volume: 2
pitch: 1.0
category: AMBIENT
Where to go next
Build a booster: How to Make a Booster covers the per-booster config files.
Commands: Commands and Permissions for the reload and admin commands.